| era | |
|---|---|
| format | Book |
| genre | |
| geographic | |
| id | 6cd292ea-edca-4e5d-9578-eec18faf6e27 |
| isbn | 9781785289675 1785289675 |
| issn | |
| language | eng |
| physical | 1 online resource :illustrations. |
| publication | – publisher: Packt Publishing dateOfPublication: 2016 |
| publishDate | 2016 |
| subjects | |
| title | Procedural content generation for Unity game development : harness the power of procedural content generation to design unique games with Unity / Ryan Watkins. |
| topic | Video games Video games COMPUTERS / Programming / Games Electronic books. |