APA(7版)引用形式

(2016). Procedural content generation for Unity game development: Harness the power of procedural content generation to design unique games with Unity / Ryan Watkins.

Chicagoスタイル(17版)引用形式

Procedural Content Generation for Unity Game Development: Harness the Power of Procedural Content Generation to Design Unique Games with Unity / Ryan Watkins. 2016.

MLA(9版)引用形式

Procedural Content Generation for Unity Game Development: Harness the Power of Procedural Content Generation to Design Unique Games with Unity / Ryan Watkins. 2016.

警告: この引用は必ずしも正確ではありません.