(2016). Procedural content generation for Unity game development: Harness the power of procedural content generation to design unique games with Unity / Ryan Watkins.
Citazione stile Chigago Style (17a edizione)Procedural Content Generation for Unity Game Development: Harness the Power of Procedural Content Generation to Design Unique Games with Unity / Ryan Watkins. 2016.
Citatione MLA (9a ed.)Procedural Content Generation for Unity Game Development: Harness the Power of Procedural Content Generation to Design Unique Games with Unity / Ryan Watkins. 2016.
Attenzione: Queste citazioni potrebbero non essere precise al 100%.