(2016). Procedural content generation for Unity game development: Harness the power of procedural content generation to design unique games with Unity / Ryan Watkins.
Čikaški stil citiranja (17. izdanje)Procedural Content Generation for Unity Game Development: Harness the Power of Procedural Content Generation to Design Unique Games with Unity / Ryan Watkins. 2016.
MLA način citiranja (9. izdanje)Procedural Content Generation for Unity Game Development: Harness the Power of Procedural Content Generation to Design Unique Games with Unity / Ryan Watkins. 2016.
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