Cita APA (7th ed.)

(2016). Procedural content generation for Unity game development: Harness the power of procedural content generation to design unique games with Unity / Ryan Watkins.

Cita Chicago (17th ed.)

Procedural Content Generation for Unity Game Development: Harness the Power of Procedural Content Generation to Design Unique Games with Unity / Ryan Watkins. 2016.

Cita MLA (9th ed.)

Procedural Content Generation for Unity Game Development: Harness the Power of Procedural Content Generation to Design Unique Games with Unity / Ryan Watkins. 2016.

Atenció: Aquestes cites poden no estar 100% correctes.